Valve Shuts Down Video Section

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World's largest PC game storefront, Steam is closing its video section. Valve, the company behind Steam announced this change. Although in the next few weeks, no definitive end date has been given, the valve will "retire" non-gaming videos and they will not be available for purchase. If you purchased a video you will be able to access it. It seems that the predecessor is now trying to cope with competing with Storefront Runner as an attempt by Fortune and Unreal Engine Producer Epic Games Epic Games Store.

Valve Shuts Down Video Section


"For the past few years, we have worked on expanding steam beyond games and software by creating video platforms supporting valves and video content that is read." "In reviewing what Steam users really are watching, it became clear that we should focus on the offering of content that is either directly related to gaming or the games or software sold on Steam As part of this refocus, we have retired, the video section of the Steam Store menu is with the expectation that the video material Related games or software store page, or search, the user can be searched through the tags, recommendations, etc.

Like most App Store and Google Play, Valve takes 30 percent of all game sales on Steam. Although there are some exceptions within the Steam Direct program. Now, it is 25 percent for sales for the first $ 10 million, 30 percent for $ 10 million and $ 50 million, and 20 percent for sales of $ 50 million. This seems to be an attempt to prevent big budget AAA game makers like Ubisoft and Bethesda completely from keeping Steam away completely. At the same time, it is helpful for Indi Developers, who struggle to search and sell on Steam to get started.

"The value of a large network like steam has many benefits that are contributed and shared by all participants," reads a post from the valve. "Finding the right balance to reflect those contributions is a difficult but important factor in a well-functioning network. It is always evident that successful games and their large audiences have a material impact on those network effects It ensures that Steam recognizes and continues. An attractive forum for those games is an important factor for all participants in the network. Training goal. "


There will be changes regarding sales data privacy which can make some interesting developments in the coming months.

"We've also made changes to the agreement regarding the privacy of your sales data," the post is in progress. "We often get queries from those partners who want to talk about the sale of their games with the third party of other developers or publicly Steam. We have heard you, and we have explained privacy provisions You are updating that partners can share sales statistics about your game because they look fit. "

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